[1] Y. Zhu and G. Liu, Dynamic
Prompting Spatial Temporal Actor Transformer for Fine-grained Skeleton-based
Action Recognition, in IEEE Transactions on Circuits and Systems for Video
Technology, 2026.
(CCF B)
[2] Y.
Zhu, H. Han, Z. Yu and G. Liu,
Modeling the Relative Visual Tempo for Self-supervised Skeleton-based Action
Recognition, in 2023 IEEE/CVF International Conference on Computer Vision
(ICCV), Paris, France, 2023 pp. 13867-13876. (CCF A)
[3] Y.
Zhu, H. Shuai, G. Liu and Q. Liu, Multilevel Spatial–Temporal
Excited Graph Network for Skeleton-Based Action Recognition [J], IEEE Transactions on Image Processing,
vol. 32, pp. 496-508, 2023. (CCF A)
[4] Y.
Zhu, H. Shuai, G. Liu and Q. Liu, Self-Supervised
Video Representation Learning Using Improved Instance-Wise Contrastive Learning
and Deep Clustering [J], IEEE
Transactions on Circuits and Systems for Video Technology, vol. 32, no.
10, pp. 6741-6752, Oct. 2022. (CCF B)
[5] Y.
Zhu, H. Hu, G. Liu and Q. Liu, Collaborative Local-Global
Learning for Temporal Action Proposal [J], ACM Trans. Intell. Syst. Technol.
12, 5, Article 55 (October 2021).
[6] Y.
Zhu, G. Liu. Fine-grained action recognition using multi-view attentions[J].
The Visual Computer, 2020, 36(9): 1771-1781. (CCF C)